All worlds

Chapter 14

Gravity Archive

Flip gravity, turn the rooms. Chapter 14 of 14 in the current development build.

Levels
131–140
Difficulty
8.55–9 (project scale 1–10)
Stars
up to 30
Opens
after Chapter 13

Gravity Archive has ten levels, numbered 131 to 140. New here: Rotating rooms, gravity flip. To open it, finish all 10 levels of Chapter 13 and earn at least 20 of that chapter’s 30 stars.

Captured in the Editor

The 10 levels

  1. Level 131: The First PageFocus: The archive opens
    • Curves
    • Conveyor belts
    • Pendulum hammers
    • Lifts
    • Rotating discs
    • Rotors and sweepers
    Par
    140 s
    Gold
    106 s
    Difficulty
    8.55
    Checkpoints
    5
  2. Level 132: Turn the RoomFocus: Rotating rooms
    • Curves
    • Rotating rooms
    • Conveyor belts
    • Pendulum hammers
    • Rotating discs
    Par
    145 s
    Gold
    110 s
    Difficulty
    8.6
    Checkpoints
    5
  3. Level 133: WallwalkerFocus: Gravity flip
    • Curves
    • Gravity flip
    • Conveyor belts
    • Pendulum hammers
    • Rotating rooms
    • Rotating discs
    • Lifts
    Par
    150 s
    Gold
    114 s
    Difficulty
    8.65
    Checkpoints
    5
  4. Level 134: Ceiling RouteFocus: Ceiling walk
    • Curves
    • Gravity flip
    • Rotating rooms
    • Conveyor belts
    • Pendulum hammers
    • Rotating discs
    • Lifts
    • Rotors and sweepers
    Par
    154 s
    Gold
    119 s
    Difficulty
    8.7
    Checkpoints
    5
  5. Level 135: The Librarian's LiftFocus: Self-turning rooms
    • Curves
    • Rotating rooms
    • Magnetic fields
    • Gravity flip
    • Pendulum hammers
    • Rotating discs
    • Conveyor belts
    • Rotors and sweepers
    • Lifts
    Par
    160 s
    Gold
    123 s
    Difficulty
    8.75
    Checkpoints
    3
  6. Level 136: Gravity IndexFocus: Orrery
    • Curves
    • Rotors and sweepers
    • Rotating discs
    • Gravity flip
    • Rotating rooms
    • Conveyor belts
    • Lifts
    Par
    164 s
    Gold
    126 s
    Difficulty
    8.8
    Checkpoints
    5
  7. Level 137: The Folded AtriumFocus: Three turntables
    • Curves
    • Rotating rooms
    • Lifts
    • Gravity flip
    • Rotating discs
    • Conveyor belts
    Par
    170 s
    Gold
    130 s
    Difficulty
    8.85
    Checkpoints
    2
  8. Level 138: Inverted StacksFocus: The well
    • Curves
    • Gravity flip
    • Spotlight bridges
    • Rotating rooms
    • Rotating discs
    • Lifts
    • Rotors and sweepers
    • Pendulum hammers
    • Conveyor belts
    Par
    174 s
    Gold
    135 s
    Difficulty
    8.9
    Checkpoints
    2
  9. Level 139: The Endless ChapterFocus: Restricted stacks
    • Curves
    • Mirror portals
    • Rotating rooms
    • Gravity flip
    • Pendulum hammers
    • Lifts
    • Rotating discs
    • Rotors and sweepers
    • Spotlight bridges
    • Conveyor belts
    Par
    179 s
    Gold
    139 s
    Difficulty
    8.95
    Checkpoints
    5
  10. Level 140: The Final VolumeFocus: The whole archive
    • Curves
    • Rotating rooms
    • Gravity flip
    • Mirror portals
    • Pendulum hammers
    • Spotlight bridges
    • Rotating discs
    • Lifts
    Par
    184 s
    Gold
    143 s
    Difficulty
    9
    Checkpoints
    4

Level data comes from the current development build and may change before release.

Chapters 12 to 14 are the newest part of the build. Their par and gold times were set from scripted test runs and have not been tuned with players yet, so they are likely to change.

Obstacles in this chapter

  • Curves
  • Lifts
  • Rotors and sweepers
  • Rotating discs
  • Conveyor belts
  • Pendulum hammers
  • Magnetic fields
  • Spotlight bridges
  • Mirror portals
  • Rotating rooms
  • Gravity flip
  • Lifts Moving platforms that raise or lower the ball.
  • Rotors and sweepers Rotating blades and sweeper arms.
  • Rotating discs Rotating, rolling disc platforms.
  • Conveyor belts Belts that carry the ball along.
  • Pendulum hammers Swinging hammers.
  • Magnetic fields Glowing zones that gently pull the ball in or push it away. The pull is capped, so you can always steer out.
  • Spotlight bridges Bridge sections that are solid only while a moving spotlight shines on them. Sections blink as a warning before they vanish.
  • Mirror portals Mirrors in linked pairs: roll into one and come out of its partner, keeping your speed.
  • Rotating rooms A whole section of the library turns by a fixed step. Rings glow first as a warning, then the room turns and lines up a new route.
  • Gravity flip Zones where “up” changes for the ball, so it can roll along walls and ceilings. Only the ball is affected.

Coming to iPhone

SkyRoll: Edge is in development. There is no release date, App Store page or price yet. They will be published on this site when they are confirmed.