All worlds
Chapter 14
Gravity Archive
Flip gravity, turn the rooms. Chapter 14 of 14 in the current development build.
- Levels
- 131–140
- Difficulty
- 8.55–9 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 13
Gravity Archive has ten levels, numbered 131 to 140. New here: Rotating rooms, gravity flip. To open it, finish all 10 levels of Chapter 13 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, with the level badge, timer and pause button. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 131: The First PageFocus: The archive opens
- Curves
- Conveyor belts
- Pendulum hammers
- Lifts
- Rotating discs
- Rotors and sweepers
- Par
- 140 s
- Gold
- 106 s
- Difficulty
- 8.55
- Checkpoints
- 5
- Level 132: Turn the RoomFocus: Rotating rooms
- Curves
- Rotating rooms
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Par
- 145 s
- Gold
- 110 s
- Difficulty
- 8.6
- Checkpoints
- 5
- Level 133: WallwalkerFocus: Gravity flip
- Curves
- Gravity flip
- Conveyor belts
- Pendulum hammers
- Rotating rooms
- Rotating discs
- Lifts
- Par
- 150 s
- Gold
- 114 s
- Difficulty
- 8.65
- Checkpoints
- 5
- Level 134: Ceiling RouteFocus: Ceiling walk
- Curves
- Gravity flip
- Rotating rooms
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Lifts
- Rotors and sweepers
- Par
- 154 s
- Gold
- 119 s
- Difficulty
- 8.7
- Checkpoints
- 5
- Level 135: The Librarian's LiftFocus: Self-turning rooms
- Curves
- Rotating rooms
- Magnetic fields
- Gravity flip
- Pendulum hammers
- Rotating discs
- Conveyor belts
- Rotors and sweepers
- Lifts
- Par
- 160 s
- Gold
- 123 s
- Difficulty
- 8.75
- Checkpoints
- 3
- Level 136: Gravity IndexFocus: Orrery
- Curves
- Rotors and sweepers
- Rotating discs
- Gravity flip
- Rotating rooms
- Conveyor belts
- Lifts
- Par
- 164 s
- Gold
- 126 s
- Difficulty
- 8.8
- Checkpoints
- 5
- Level 137: The Folded AtriumFocus: Three turntables
- Curves
- Rotating rooms
- Lifts
- Gravity flip
- Rotating discs
- Conveyor belts
- Par
- 170 s
- Gold
- 130 s
- Difficulty
- 8.85
- Checkpoints
- 2
- Level 138: Inverted StacksFocus: The well
- Curves
- Gravity flip
- Spotlight bridges
- Rotating rooms
- Rotating discs
- Lifts
- Rotors and sweepers
- Pendulum hammers
- Conveyor belts
- Par
- 174 s
- Gold
- 135 s
- Difficulty
- 8.9
- Checkpoints
- 2
- Level 139: The Endless ChapterFocus: Restricted stacks
- Curves
- Mirror portals
- Rotating rooms
- Gravity flip
- Pendulum hammers
- Lifts
- Rotating discs
- Rotors and sweepers
- Spotlight bridges
- Conveyor belts
- Par
- 179 s
- Gold
- 139 s
- Difficulty
- 8.95
- Checkpoints
- 5
- Level 140: The Final VolumeFocus: The whole archive
- Curves
- Rotating rooms
- Gravity flip
- Mirror portals
- Pendulum hammers
- Spotlight bridges
- Rotating discs
- Lifts
- Par
- 184 s
- Gold
- 143 s
- Difficulty
- 9
- Checkpoints
- 4
Level data comes from the current development build and may change before release.
Chapters 12 to 14 are the newest part of the build. Their par and gold times were set from scripted test runs and have not been tuned with players yet, so they are likely to change.
Obstacles in this chapter
- Curves
- Lifts
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Pendulum hammers
- Magnetic fields
- Spotlight bridges
- Mirror portals
- Rotating rooms
- Gravity flip
- Lifts Moving platforms that raise or lower the ball.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Conveyor belts Belts that carry the ball along.
- Pendulum hammers Swinging hammers.
- Magnetic fields Glowing zones that gently pull the ball in or push it away. The pull is capped, so you can always steer out.
- Spotlight bridges Bridge sections that are solid only while a moving spotlight shines on them. Sections blink as a warning before they vanish.
- Mirror portals Mirrors in linked pairs: roll into one and come out of its partner, keeping your speed.
- Rotating rooms A whole section of the library turns by a fixed step. Rings glow first as a warning, then the room turns and lines up a new route.
- Gravity flip Zones where “up” changes for the ball, so it can roll along walls and ceilings. Only the ball is affected.
