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Chapter 7

Clockwork Carnival

Belts, rides and swinging hammers. Chapter 7 of 14 in the current development build.

Levels
61–70
Difficulty
5.3–6.2 (project scale 1–10)
Stars
up to 30
Opens
after Chapter 6

Clockwork Carnival has ten levels, numbered 61 to 70. New here: Conveyor belts, pendulum hammers. To open it, finish all 10 levels of Chapter 6 and earn at least 20 of that chapter’s 30 stars.

Captured in the Editor

The 10 levels

  1. Level 61: Ticket GateFocus: Conveyor belt
    • Curves
    • Conveyor belts
    Par
    35 s
    Gold
    16 s
    Difficulty
    5.3
    Checkpoints
    3
  2. Level 62: Carousel RowFocus: Carousel turntable
    • Rotating discs
    • Conveyor belts
    Par
    35 s
    Gold
    16 s
    Difficulty
    5.4
    Checkpoints
    1
  3. Level 63: Hammer AlleyFocus: Pendulum hammer
    • Curves
    • Pendulum hammers
    Par
    30 s
    Gold
    17 s
    Difficulty
    5.5
    Checkpoints
    2
  4. Level 64: Bumper BoatsFocus: Bumper pad
    • Ferries
    • Pendulum hammers
    Par
    90 s
    Gold
    49 s
    Difficulty
    5.6
    Checkpoints
    3
  5. Level 65: Crosswind MidwayFocus: Cross belt
    • Conveyor belts
    • Rotors and sweepers
    Par
    35 s
    Gold
    21 s
    Difficulty
    5.7
    Checkpoints
    2
  6. Level 66: Balloon LiftFocus: Balloon lift
    • Lifts
    • Pendulum hammers
    • Conveyor belts
    Par
    85 s
    Gold
    68 s
    Difficulty
    5.8
    Checkpoints
    3
  7. Level 67: Toy BoxFocus: Toy blocks + hammers
    • Moving blockers
    • Pendulum hammers
    Par
    45 s
    Gold
    25 s
    Difficulty
    5.9
    Checkpoints
    3
  8. Level 68: Spinner JunctionFocus: Spinner + belts
    • Rotors and sweepers
    • Rotating discs
    • Conveyor belts
    • Energy gates
    Par
    45 s
    Gold
    23 s
    Difficulty
    6
    Checkpoints
    1
  9. Level 69: Clockwork GauntletFocus: Carnival combos
    • Conveyor belts
    • Ferries
    • Retracting bridges
    • Pendulum hammers
    Par
    65 s
    Gold
    46 s
    Difficulty
    6.1
    Checkpoints
    2
  10. Level 70: Grand CarnivalFocus: Carnival finale
    • Energy gates
    • Lifts
    • Pendulum hammers
    • Rotors and sweepers
    • Rotating discs
    • Conveyor belts
    • Ferries
    Par
    100 s
    Gold
    61 s
    Difficulty
    6.2
    Checkpoints
    3

Level data comes from the current development build and may change before release.

Obstacles in this chapter

  • Curves
  • Ferries
  • Lifts
  • Retracting bridges
  • Moving blockers
  • Rotors and sweepers
  • Rotating discs
  • Energy gates
  • Conveyor belts
  • Pendulum hammers
  • Ferries Moving platforms that carry the ball.
  • Lifts Moving platforms that raise or lower the ball.
  • Retracting bridges Bridges that slide out and back.
  • Moving blockers Moving platforms that slide into the path.
  • Rotors and sweepers Rotating blades and sweeper arms.
  • Rotating discs Rotating, rolling disc platforms.
  • Energy gates Timed gates: open, then a warning, then closed. They never close on the ball.
  • Conveyor belts Belts that carry the ball along.
  • Pendulum hammers Swinging hammers.

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