All worlds
Chapter 7
Clockwork Carnival
Belts, rides and swinging hammers. Chapter 7 of 14 in the current development build.
- Levels
- 61–70
- Difficulty
- 5.3–6.2 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 6
Clockwork Carnival has ten levels, numbered 61 to 70. New here: Conveyor belts, pendulum hammers. To open it, finish all 10 levels of Chapter 6 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 61: Ticket GateFocus: Conveyor belt
- Curves
- Conveyor belts
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 5.3
- Checkpoints
- 3
- Level 62: Carousel RowFocus: Carousel turntable
- Rotating discs
- Conveyor belts
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 5.4
- Checkpoints
- 1
- Level 63: Hammer AlleyFocus: Pendulum hammer
- Curves
- Pendulum hammers
- Par
- 30 s
- Gold
- 17 s
- Difficulty
- 5.5
- Checkpoints
- 2
- Level 64: Bumper BoatsFocus: Bumper pad
- Ferries
- Pendulum hammers
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 5.6
- Checkpoints
- 3
- Level 65: Crosswind MidwayFocus: Cross belt
- Conveyor belts
- Rotors and sweepers
- Par
- 35 s
- Gold
- 21 s
- Difficulty
- 5.7
- Checkpoints
- 2
- Level 66: Balloon LiftFocus: Balloon lift
- Lifts
- Pendulum hammers
- Conveyor belts
- Par
- 85 s
- Gold
- 68 s
- Difficulty
- 5.8
- Checkpoints
- 3
- Level 67: Toy BoxFocus: Toy blocks + hammers
- Moving blockers
- Pendulum hammers
- Par
- 45 s
- Gold
- 25 s
- Difficulty
- 5.9
- Checkpoints
- 3
- Level 68: Spinner JunctionFocus: Spinner + belts
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Energy gates
- Par
- 45 s
- Gold
- 23 s
- Difficulty
- 6
- Checkpoints
- 1
- Level 69: Clockwork GauntletFocus: Carnival combos
- Conveyor belts
- Ferries
- Retracting bridges
- Pendulum hammers
- Par
- 65 s
- Gold
- 46 s
- Difficulty
- 6.1
- Checkpoints
- 2
- Level 70: Grand CarnivalFocus: Carnival finale
- Energy gates
- Lifts
- Pendulum hammers
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Ferries
- Par
- 100 s
- Gold
- 61 s
- Difficulty
- 6.2
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Ferries
- Lifts
- Retracting bridges
- Moving blockers
- Rotors and sweepers
- Rotating discs
- Energy gates
- Conveyor belts
- Pendulum hammers
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Retracting bridges Bridges that slide out and back.
- Moving blockers Moving platforms that slide into the path.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Energy gates Timed gates: open, then a warning, then closed. They never close on the ball.
- Conveyor belts Belts that carry the ball along.
- Pendulum hammers Swinging hammers.
