All worlds

Chapter 6

Coral Kingdom

A sunken kingdom of reefs and pearls. Chapter 6 of 14 in the current development build.

Levels
51–60
Difficulty
4.68–5.58 (project scale 1–10)
Stars
up to 30
Opens
after Chapter 5

Coral Kingdom has ten levels, numbered 51 to 60. New here: Currents, pufferfish bumpers. To open it, finish all 10 levels of Chapter 5 and earn at least 20 of that chapter’s 30 stars.

Captured in the Editor

The 10 levels

  1. Level 51: Coral GateFocus: Ocean current
    • Curves
    • Currents
    Par
    30 s
    Gold
    13 s
    Difficulty
    4.68
    Checkpoints
    3
  2. Level 52: Kelp DriftFocus: Pulsing current
    • Currents
    • Rotating discs
    Par
    50 s
    Gold
    27 s
    Difficulty
    4.78
    Checkpoints
    3
  3. Level 53: Puffer PassFocus: Pufferfish bumper
    • Curves
    • Pufferfish bumpers
    Par
    40 s
    Gold
    18 s
    Difficulty
    4.88
    Checkpoints
    3
  4. Level 54: Bubble LiftFocus: Bubble lift
    • Lifts
    • Currents
    Par
    85 s
    Gold
    68 s
    Difficulty
    4.98
    Checkpoints
    3
  5. Level 55: Shell FerryFocus: Shell raft
    • Ferries
    • Pufferfish bumpers
    Par
    90 s
    Gold
    49 s
    Difficulty
    5.08
    Checkpoints
    3
  6. Level 56: Turbine GardenFocus: Sea turbine
    • Rotors and sweepers
    • Currents
    Par
    40 s
    Gold
    29 s
    Difficulty
    5.18
    Checkpoints
    3
  7. Level 57: Clam GatesFocus: Clam gate
    • Energy gates
    • Currents
    • Pufferfish bumpers
    Par
    40 s
    Gold
    28 s
    Difficulty
    5.28
    Checkpoints
    2
  8. Level 58: Pearl BridgesFocus: Coral bridge
    • Retracting bridges
    • Rotating discs
    • Currents
    Par
    50 s
    Gold
    25 s
    Difficulty
    5.38
    Checkpoints
    2
  9. Level 59: Tidal MazeFocus: Reef combos
    • Moving blockers
    • Pufferfish bumpers
    • Currents
    • Rotors and sweepers
    Par
    55 s
    Gold
    27 s
    Difficulty
    5.48
    Checkpoints
    3
  10. Level 60: Coral ThroneFocus: Coral finale
    • Energy gates
    • Ferries
    • Pufferfish bumpers
    • Lifts
    • Rotors and sweepers
    • Currents
    Par
    85 s
    Gold
    66 s
    Difficulty
    5.58
    Checkpoints
    3

Level data comes from the current development build and may change before release.

Obstacles in this chapter

  • Curves
  • Ferries
  • Lifts
  • Retracting bridges
  • Moving blockers
  • Rotors and sweepers
  • Rotating discs
  • Energy gates
  • Currents
  • Pufferfish bumpers
  • Ferries Moving platforms that carry the ball.
  • Lifts Moving platforms that raise or lower the ball.
  • Retracting bridges Bridges that slide out and back.
  • Moving blockers Moving platforms that slide into the path.
  • Rotors and sweepers Rotating blades and sweeper arms.
  • Rotating discs Rotating, rolling disc platforms.
  • Energy gates Timed gates: open, then a warning, then closed. They never close on the ball.
  • Currents Water currents that push the ball, constant or pulsing.
  • Pufferfish bumpers Fish that swell up and push the ball away.

Coming to iPhone

SkyRoll: Edge is in development. There is no release date, App Store page or price yet. They will be published on this site when they are confirmed.