All worlds
Chapter 6
Coral Kingdom
A sunken kingdom of reefs and pearls. Chapter 6 of 14 in the current development build.
- Levels
- 51–60
- Difficulty
- 4.68–5.58 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 5
Coral Kingdom has ten levels, numbered 51 to 60. New here: Currents, pufferfish bumpers. To open it, finish all 10 levels of Chapter 5 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 51: Coral GateFocus: Ocean current
- Curves
- Currents
- Par
- 30 s
- Gold
- 13 s
- Difficulty
- 4.68
- Checkpoints
- 3
- Level 52: Kelp DriftFocus: Pulsing current
- Currents
- Rotating discs
- Par
- 50 s
- Gold
- 27 s
- Difficulty
- 4.78
- Checkpoints
- 3
- Level 53: Puffer PassFocus: Pufferfish bumper
- Curves
- Pufferfish bumpers
- Par
- 40 s
- Gold
- 18 s
- Difficulty
- 4.88
- Checkpoints
- 3
- Level 54: Bubble LiftFocus: Bubble lift
- Lifts
- Currents
- Par
- 85 s
- Gold
- 68 s
- Difficulty
- 4.98
- Checkpoints
- 3
- Level 55: Shell FerryFocus: Shell raft
- Ferries
- Pufferfish bumpers
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 5.08
- Checkpoints
- 3
- Level 56: Turbine GardenFocus: Sea turbine
- Rotors and sweepers
- Currents
- Par
- 40 s
- Gold
- 29 s
- Difficulty
- 5.18
- Checkpoints
- 3
- Level 57: Clam GatesFocus: Clam gate
- Energy gates
- Currents
- Pufferfish bumpers
- Par
- 40 s
- Gold
- 28 s
- Difficulty
- 5.28
- Checkpoints
- 2
- Level 58: Pearl BridgesFocus: Coral bridge
- Retracting bridges
- Rotating discs
- Currents
- Par
- 50 s
- Gold
- 25 s
- Difficulty
- 5.38
- Checkpoints
- 2
- Level 59: Tidal MazeFocus: Reef combos
- Moving blockers
- Pufferfish bumpers
- Currents
- Rotors and sweepers
- Par
- 55 s
- Gold
- 27 s
- Difficulty
- 5.48
- Checkpoints
- 3
- Level 60: Coral ThroneFocus: Coral finale
- Energy gates
- Ferries
- Pufferfish bumpers
- Lifts
- Rotors and sweepers
- Currents
- Par
- 85 s
- Gold
- 66 s
- Difficulty
- 5.58
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Ferries
- Lifts
- Retracting bridges
- Moving blockers
- Rotors and sweepers
- Rotating discs
- Energy gates
- Currents
- Pufferfish bumpers
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Retracting bridges Bridges that slide out and back.
- Moving blockers Moving platforms that slide into the path.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Energy gates Timed gates: open, then a warning, then closed. They never close on the ball.
- Currents Water currents that push the ball, constant or pulsing.
- Pufferfish bumpers Fish that swell up and push the ball away.
