All worlds
Chapter 8
Sunspire Ruins
A golden temple in the dunes. Chapter 8 of 14 in the current development build.
- Levels
- 71–80
- Difficulty
- 5.92–6.8 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 7
Sunspire Ruins has ten levels, numbered 71 to 80. New here: Crumbling tiles, plates and doors. To open it, finish all 10 levels of Chapter 7 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 71: Crumbling StepsFocus: Crumbling tiles
- Curves
- Crumbling tiles
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 5.92
- Checkpoints
- 3
- Level 72: Sun PlatesFocus: Sun plate + stone door
- Curves
- Plates and doors
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 6.02
- Checkpoints
- 3
- Level 73: Dune BargeFocus: Sand barge
- Ferries
- Crumbling tiles
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 6.12
- Checkpoints
- 3
- Level 74: Hall of HoursFocus: Timed stone door
- Plates and doors
- Par
- 35 s
- Gold
- 17 s
- Difficulty
- 6.21
- Checkpoints
- 3
- Level 75: Sundial CourtFocus: Sundial + plates
- Rotating discs
- Plates and doors
- Par
- 35 s
- Gold
- 18 s
- Difficulty
- 6.31
- Checkpoints
- 3
- Level 76: Obelisk SweepFocus: Obelisk sweeper + crumble
- Rotors and sweepers
- Crumbling tiles
- Par
- 45 s
- Gold
- 27 s
- Difficulty
- 6.41
- Checkpoints
- 3
- Level 77: Sun LiftFocus: Sun lift + doors
- Lifts
- Plates and doors
- Par
- 90 s
- Gold
- 71 s
- Difficulty
- 6.51
- Checkpoints
- 3
- Level 78: Collapsing ColonnadeFocus: Ruin combos
- Crumbling tiles
- Energy gates
- Moving blockers
- Retracting bridges
- Par
- 50 s
- Gold
- 24 s
- Difficulty
- 6.6
- Checkpoints
- 2
- Level 79: Temple RunFocus: Hall gauntlet
- Plates and doors
- Crumbling tiles
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 6.7
- Checkpoints
- 3
- Level 80: Sunspire SummitFocus: Sunspire finale
- Energy gates
- Ferries
- Crumbling tiles
- Lifts
- Rotors and sweepers
- Plates and doors
- Rotating discs
- Par
- 85 s
- Gold
- 61 s
- Difficulty
- 6.8
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Ferries
- Lifts
- Retracting bridges
- Moving blockers
- Rotors and sweepers
- Rotating discs
- Energy gates
- Crumbling tiles
- Plates and doors
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Retracting bridges Bridges that slide out and back.
- Moving blockers Moving platforms that slide into the path.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Energy gates Timed gates: open, then a warning, then closed. They never close on the ball.
- Crumbling tiles Tiles that shake and fall away, then come back.
- Plates and doors A pressure plate opens a stone door.
