All worlds
Chapter 9
Frostfall Peaks
Ice, snowballs and the aurora road. Chapter 9 of 14 in the current development build.
- Levels
- 81–90
- Difficulty
- 6–6.5 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 8
Frostfall Peaks has ten levels, numbered 81 to 90. New here: Wind, ice, snowballs. To open it, finish all 10 levels of Chapter 8 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 81: Frozen ArrivalFocus: Slippery ice
- Curves
- Ice
- Par
- 90 s
- Gold
- 60 s
- Difficulty
- 6
- Checkpoints
- 3
- Level 82: The Glass BridgeFocus: Sliding glass bridge
- Ice
- Retracting bridges
- Par
- 105 s
- Gold
- 70 s
- Difficulty
- 6.05
- Checkpoints
- 3
- Level 83: Snowball PassFocus: Rolling snowballs
- Ice
- Snowballs
- Par
- 85 s
- Gold
- 55 s
- Difficulty
- 6.1
- Checkpoints
- 3
- Level 84: The Frozen FallsFocus: Ice sled ferry
- Ice
- Ferries
- Crumbling tiles
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 6.15
- Checkpoints
- 3
- Level 85: Avalanche AlleyFocus: Snowball volleys
- Snowballs
- Ice
- Par
- 100 s
- Gold
- 65 s
- Difficulty
- 6.2
- Checkpoints
- 3
- Level 86: Glacier LiftFocus: Glacier lift
- Lifts
- Ice
- Snowballs
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 6.25
- Checkpoints
- 3
- Level 87: The Aurora RoadFocus: Wind gusts over ice
- Ice
- Wind
- Rotating discs
- Par
- 115 s
- Gold
- 75 s
- Difficulty
- 6.3
- Checkpoints
- 3
- Level 88: The Frozen DescentFocus: Downhill glacier
- Ice
- Snowballs
- Ferries
- Par
- 95 s
- Gold
- 60 s
- Difficulty
- 6.35
- Checkpoints
- 3
- Level 89: Blizzard CrossingFocus: Blizzard mix
- Ice
- Wind
- Snowballs
- Rotors and sweepers
- Crumbling tiles
- Par
- 105 s
- Gold
- 70 s
- Difficulty
- 6.45
- Checkpoints
- 3
- Level 90: Blizzard RunFocus: Frostfall finale
- Ice
- Snowballs
- Wind
- Lifts
- Ferries
- Rotors and sweepers
- Par
- 205 s
- Gold
- 130 s
- Difficulty
- 6.5
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Wind
- Ferries
- Lifts
- Retracting bridges
- Rotors and sweepers
- Rotating discs
- Crumbling tiles
- Ice
- Snowballs
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Retracting bridges Bridges that slide out and back.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Crumbling tiles Tiles that shake and fall away, then come back.
- Ice Slippery surface with less grip.
- Snowballs Snowballs that roll on a schedule, with a warning first.
