All worlds

Chapter 10

Titan’s Jungle

A world of giants: bounce caps and living vines. Chapter 10 of 14 in the current development build.

Levels
91–100
Difficulty
6.5–7 (project scale 1–10)
Stars
up to 30
Opens
after Chapter 9

Titan’s Jungle has ten levels, numbered 91 to 100. New here: Vertical sections, bounce mushrooms, vine bridges. To open it, finish all 10 levels of Chapter 9 and earn at least 20 of that chapter’s 30 stars.

Captured in the Editor

The 10 levels

  1. Level 91: Into the Giants' WorldFocus: Bounce mushroom
    • Curves
    • Bounce mushrooms
    Par
    135 s
    Gold
    85 s
    Difficulty
    6.5
    Checkpoints
    3
  2. Level 92: Mushroom MeadowFocus: Bounce chains
    • Bounce mushrooms
    • Crumbling tiles
    Par
    125 s
    Gold
    80 s
    Difficulty
    6.55
    Checkpoints
    3
  3. Level 93: The Living BridgeFocus: Growing vine bridge
    • Vine bridges
    • Plates and doors
    • Bounce mushrooms
    Par
    170 s
    Gold
    110 s
    Difficulty
    6.6
    Checkpoints
    3
  4. Level 94: Canopy CrossingFocus: Retracting vines
    • Vine bridges
    • Bounce mushrooms
    Par
    170 s
    Gold
    110 s
    Difficulty
    6.65
    Checkpoints
    3
  5. Level 95: The Great MushroomsFocus: Bounce stairway
    • Bounce mushrooms
    • Vertical sections
    Par
    170 s
    Gold
    110 s
    Difficulty
    6.7
    Checkpoints
    3
  6. Level 96: Roots of the AncientsFocus: Root doors and lifts
    • Plates and doors
    • Lifts
    • Pendulum hammers
    • Vine bridges
    Par
    175 s
    Gold
    115 s
    Difficulty
    6.75
    Checkpoints
    3
  7. Level 97: The Giant's PlaygroundFocus: Giants' toys
    • Ferries
    • Rotating discs
    • Rotors and sweepers
    • Bounce mushrooms
    Par
    160 s
    Gold
    105 s
    Difficulty
    6.8
    Checkpoints
    3
  8. Level 98: Lost Tree CityFocus: Treetop ruins
    • Vine bridges
    • Bounce mushrooms
    • Ferries
    • Plates and doors
    • Pendulum hammers
    Par
    165 s
    Gold
    105 s
    Difficulty
    6.85
    Checkpoints
    3
  9. Level 99: The Emerald AscentFocus: Canopy climb
    • Bounce mushrooms
    • Lifts
    • Vine bridges
    • Vertical sections
    Par
    140 s
    Gold
    90 s
    Difficulty
    6.9
    Checkpoints
    3
  10. Level 100: Heart of the JungleFocus: Jungle finale
    • Bounce mushrooms
    • Vine bridges
    • Lifts
    • Ferries
    • Rotating discs
    • Rotors and sweepers
    • Pendulum hammers
    Par
    185 s
    Gold
    120 s
    Difficulty
    7
    Checkpoints
    3

Level data comes from the current development build and may change before release.

Obstacles in this chapter

  • Curves
  • Vertical sections
  • Ferries
  • Lifts
  • Rotors and sweepers
  • Rotating discs
  • Pendulum hammers
  • Crumbling tiles
  • Plates and doors
  • Bounce mushrooms
  • Vine bridges
  • Ferries Moving platforms that carry the ball.
  • Lifts Moving platforms that raise or lower the ball.
  • Rotors and sweepers Rotating blades and sweeper arms.
  • Rotating discs Rotating, rolling disc platforms.
  • Pendulum hammers Swinging hammers.
  • Crumbling tiles Tiles that shake and fall away, then come back.
  • Plates and doors A pressure plate opens a stone door.
  • Bounce mushrooms Mushroom caps that bounce the ball onto a visible platform.
  • Vine bridges Vines that grow or retract, started by a plate.

Coming to iPhone

SkyRoll: Edge is in development. There is no release date, App Store page or price yet. They will be published on this site when they are confirmed.