All worlds
Chapter 10
Titan’s Jungle
A world of giants: bounce caps and living vines. Chapter 10 of 14 in the current development build.
- Levels
- 91–100
- Difficulty
- 6.5–7 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 9
Titan’s Jungle has ten levels, numbered 91 to 100. New here: Vertical sections, bounce mushrooms, vine bridges. To open it, finish all 10 levels of Chapter 9 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 91: Into the Giants' WorldFocus: Bounce mushroom
- Curves
- Bounce mushrooms
- Par
- 135 s
- Gold
- 85 s
- Difficulty
- 6.5
- Checkpoints
- 3
- Level 92: Mushroom MeadowFocus: Bounce chains
- Bounce mushrooms
- Crumbling tiles
- Par
- 125 s
- Gold
- 80 s
- Difficulty
- 6.55
- Checkpoints
- 3
- Level 93: The Living BridgeFocus: Growing vine bridge
- Vine bridges
- Plates and doors
- Bounce mushrooms
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.6
- Checkpoints
- 3
- Level 94: Canopy CrossingFocus: Retracting vines
- Vine bridges
- Bounce mushrooms
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.65
- Checkpoints
- 3
- Level 95: The Great MushroomsFocus: Bounce stairway
- Bounce mushrooms
- Vertical sections
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.7
- Checkpoints
- 3
- Level 96: Roots of the AncientsFocus: Root doors and lifts
- Plates and doors
- Lifts
- Pendulum hammers
- Vine bridges
- Par
- 175 s
- Gold
- 115 s
- Difficulty
- 6.75
- Checkpoints
- 3
- Level 97: The Giant's PlaygroundFocus: Giants' toys
- Ferries
- Rotating discs
- Rotors and sweepers
- Bounce mushrooms
- Par
- 160 s
- Gold
- 105 s
- Difficulty
- 6.8
- Checkpoints
- 3
- Level 98: Lost Tree CityFocus: Treetop ruins
- Vine bridges
- Bounce mushrooms
- Ferries
- Plates and doors
- Pendulum hammers
- Par
- 165 s
- Gold
- 105 s
- Difficulty
- 6.85
- Checkpoints
- 3
- Level 99: The Emerald AscentFocus: Canopy climb
- Bounce mushrooms
- Lifts
- Vine bridges
- Vertical sections
- Par
- 140 s
- Gold
- 90 s
- Difficulty
- 6.9
- Checkpoints
- 3
- Level 100: Heart of the JungleFocus: Jungle finale
- Bounce mushrooms
- Vine bridges
- Lifts
- Ferries
- Rotating discs
- Rotors and sweepers
- Pendulum hammers
- Par
- 185 s
- Gold
- 120 s
- Difficulty
- 7
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Vertical sections
- Ferries
- Lifts
- Rotors and sweepers
- Rotating discs
- Pendulum hammers
- Crumbling tiles
- Plates and doors
- Bounce mushrooms
- Vine bridges
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Pendulum hammers Swinging hammers.
- Crumbling tiles Tiles that shake and fall away, then come back.
- Plates and doors A pressure plate opens a stone door.
- Bounce mushrooms Mushroom caps that bounce the ball onto a visible platform.
- Vine bridges Vines that grow or retract, started by a plate.
