All worlds
Chapter 11
Inferno Forge
Heat vents and molten steel. Chapter 11 of 14 in the current development build.
- Levels
- 101–110
- Difficulty
- 7–7.5 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 10
Inferno Forge has ten levels, numbered 101 to 110. New here: Heat vents, heat platforms. To open it, finish all 10 levels of Chapter 10 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 101: Enter the ForgeFocus: Heat vents
- Curves
- Heat vents
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 7
- Checkpoints
- 3
- Level 102: The Heat ChamberFocus: Vent rows
- Heat vents
- Conveyor belts
- Par
- 140 s
- Gold
- 90 s
- Difficulty
- 7.05
- Checkpoints
- 3
- Level 103: Molten StepsFocus: Overheating stairs
- Heat platforms
- Heat vents
- Par
- 145 s
- Gold
- 90 s
- Difficulty
- 7.1
- Checkpoints
- 3
- Level 104: The Iron BridgeFocus: Iron bridge + hammers
- Pendulum hammers
- Heat vents
- Par
- 135 s
- Gold
- 85 s
- Difficulty
- 7.15
- Checkpoints
- 3
- Level 105: Piston PassageFocus: Pistons
- Moving blockers
- Conveyor belts
- Heat vents
- Par
- 145 s
- Gold
- 95 s
- Difficulty
- 7.2
- Checkpoints
- 3
- Level 106: The Smelting WorksFocus: Ore carts and lifts
- Ferries
- Lifts
- Heat vents
- Heat platforms
- Par
- 165 s
- Gold
- 105 s
- Difficulty
- 7.25
- Checkpoints
- 3
- Level 107: Chains of FireFocus: Chain walkways
- Crumbling tiles
- Heat platforms
- Heat vents
- Pendulum hammers
- Par
- 155 s
- Gold
- 100 s
- Difficulty
- 7.3
- Checkpoints
- 3
- Level 108: MeltdownFocus: Meltdown
- Heat platforms
- Heat vents
- Par
- 190 s
- Gold
- 120 s
- Difficulty
- 7.35
- Checkpoints
- 3
- Level 109: The Core ChamberFocus: Core machinery
- Rotating discs
- Rotors and sweepers
- Plates and doors
- Heat vents
- Heat platforms
- Par
- 120 s
- Gold
- 75 s
- Difficulty
- 7.45
- Checkpoints
- 3
- Level 110: The Forge AwakensFocus: Forge finale
- Heat vents
- Heat platforms
- Ferries
- Lifts
- Moving blockers
- Pendulum hammers
- Rotors and sweepers
- Par
- 220 s
- Gold
- 140 s
- Difficulty
- 7.5
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Ferries
- Lifts
- Moving blockers
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Pendulum hammers
- Crumbling tiles
- Plates and doors
- Heat vents
- Heat platforms
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Moving blockers Moving platforms that slide into the path.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Conveyor belts Belts that carry the ball along.
- Pendulum hammers Swinging hammers.
- Crumbling tiles Tiles that shake and fall away, then come back.
- Plates and doors A pressure plate opens a stone door.
- Heat vents Vents that warn, blast and cool down. They push the ball back; they do not destroy it.
- Heat platforms Platforms that warm up, glow, drop away and return.
