All worlds
Chapter 12
Toybox Metropolis
Magnets, dominoes and a city of toys. Chapter 12 of 14 in the current development build.
- Levels
- 111–120
- Difficulty
- 7.55–8 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 11
Toybox Metropolis has ten levels, numbered 111 to 120. New here: Plates, magnetic fields, domino chains. To open it, finish all 10 levels of Chapter 11 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, with the level badge, timer and pause button. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 111: The PlayroomFocus: Toy blocks and belts
- Curves
- Crumbling tiles
- Conveyor belts
- Pendulum hammers
- Par
- 113 s
- Gold
- 85 s
- Difficulty
- 7.55
- Checkpoints
- 7
- Level 112: Magnetic AlleyFocus: Magnetic polarity
- Curves
- Magnetic fields
- Conveyor belts
- Pendulum hammers
- Crumbling tiles
- Par
- 117 s
- Gold
- 88 s
- Difficulty
- 7.6
- Checkpoints
- 6
- Level 113: Domino DistrictFocus: Domino chain reactions
- Curves
- Crumbling tiles
- Domino chains
- Pendulum hammers
- Magnetic fields
- Conveyor belts
- Par
- 120 s
- Gold
- 91 s
- Difficulty
- 7.65
- Checkpoints
- 6
- Level 114: Toy Train JunctionFocus: Trains and dominoes
- Curves
- Ferries
- Domino chains
- Conveyor belts
- Pendulum hammers
- Par
- 122 s
- Gold
- 93 s
- Difficulty
- 7.7
- Checkpoints
- 5
- Level 115: Building BlocksFocus: Plates and dominoes
- Curves
- Plates
- Conveyor belts
- Domino chains
- Magnetic fields
- Pendulum hammers
- Par
- 125 s
- Gold
- 96 s
- Difficulty
- 7.75
- Checkpoints
- 6
- Level 116: Polarity ShiftFocus: Pulsing magnets
- Curves
- Magnetic fields
- Pendulum hammers
- Domino chains
- Plates
- Conveyor belts
- Par
- 129 s
- Gold
- 100 s
- Difficulty
- 7.8
- Checkpoints
- 5
- Level 117: Marble WorkshopFocus: Trains and cranes
- Curves
- Ferries
- Magnetic fields
- Lifts
- Domino chains
- Pendulum hammers
- Conveyor belts
- Par
- 132 s
- Gold
- 103 s
- Difficulty
- 7.85
- Checkpoints
- 4
- Level 118: The Big CascadeFocus: Spinners and magnets
- Curves
- Rotors and sweepers
- Magnetic fields
- Rotating discs
- Conveyor belts
- Pendulum hammers
- Par
- 134 s
- Gold
- 105 s
- Difficulty
- 7.9
- Checkpoints
- 6
- Level 119: Toybox ChallengeFocus: Shelf climb
- Curves
- Lifts
- Pendulum hammers
- Domino chains
- Magnetic fields
- Plates
- Par
- 137 s
- Gold
- 108 s
- Difficulty
- 7.95
- Checkpoints
- 6
- Level 120: The Last DominoFocus: The whole toybox
- Curves
- Magnetic fields
- Conveyor belts
- Ferries
- Rotors and sweepers
- Domino chains
- Lifts
- Pendulum hammers
- Par
- 140 s
- Gold
- 111 s
- Difficulty
- 8
- Checkpoints
- 5
Level data comes from the current development build and may change before release.
Chapters 12 to 14 are the newest part of the build. Their par and gold times were set from scripted test runs and have not been tuned with players yet, so they are likely to change.
Obstacles in this chapter
- Curves
- Ferries
- Lifts
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Pendulum hammers
- Crumbling tiles
- Plates
- Magnetic fields
- Domino chains
- Ferries Moving platforms that carry the ball.
- Lifts Moving platforms that raise or lower the ball.
- Rotors and sweepers Rotating blades and sweeper arms.
- Rotating discs Rotating, rolling disc platforms.
- Conveyor belts Belts that carry the ball along.
- Pendulum hammers Swinging hammers.
- Crumbling tiles Tiles that shake and fall away, then come back.
- Magnetic fields Glowing zones that gently pull the ball in or push it away. The pull is capped, so you can always steer out.
- Domino chains Roll over a pad and a row of dominoes topples one after another. When the last one lands, linked parts such as a drawbridge or a door activate.
