All worlds
Chapter 4
Crystal Depths
Glowing caverns far below. Chapter 4 of 14 in the current development build.
- Levels
- 31–40
- Difficulty
- 3.3–4 (project scale 1–10)
- Stars
- up to 30
- Opens
- after Chapter 3
Crystal Depths has ten levels, numbered 31 to 40. New here: Narrow paths, drops, spirals, rotating discs. To open it, finish all 10 levels of Chapter 3 and earn at least 20 of that chapter’s 30 stars.
Captured in the Editor
Editor captures from the development build, taken without the on-screen HUD. They are not photos from a real iPhone and may change before release.
The 10 levels
- Level 31: Crystal DescentFocus: Controlled drop
- Ramps
- Drops
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 3.3
- Checkpoints
- 3
- Level 32: Spiral GrottoFocus: Spiral descent
- Ramps
- Spirals
- Par
- 40 s
- Gold
- 17 s
- Difficulty
- 3.38
- Checkpoints
- 3
- Level 33: Glow LiftFocus: Crystal elevator
- Ramps
- Lifts
- Drops
- Par
- 50 s
- Gold
- 37 s
- Difficulty
- 3.46
- Checkpoints
- 3
- Level 34: Hanging BridgesFocus: Suspended bridges
- Narrow paths
- Drops
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 3.54
- Checkpoints
- 3
- Level 35: Turning CrystalFocus: Rotating disc
- Curves
- Rotating discs
- Par
- 30 s
- Gold
- 12 s
- Difficulty
- 3.62
- Checkpoints
- 3
- Level 36: Mine ShaftFocus: Lift down + spiral
- Lifts
- Spirals
- Par
- 75 s
- Gold
- 50 s
- Difficulty
- 3.7
- Checkpoints
- 3
- Level 37: Echo ChasmFocus: Bridges + discs
- Narrow paths
- Rotating discs
- Drops
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 3.78
- Checkpoints
- 2
- Level 38: Deep FallsFocus: Long descent
- Spirals
- Drops
- Lifts
- Narrow paths
- Par
- 70 s
- Gold
- 33 s
- Difficulty
- 3.86
- Checkpoints
- 3
- Level 39: Prism MazeFocus: Mixed cave mechanics
- Rotating discs
- Narrow paths
- Drops
- Lifts
- Par
- 70 s
- Gold
- 32 s
- Difficulty
- 3.93
- Checkpoints
- 3
- Level 40: Heart of CrystalFocus: Cave finale
- Narrow paths
- Spirals
- Rotating discs
- Lifts
- Drops
- Par
- 85 s
- Gold
- 40 s
- Difficulty
- 4
- Checkpoints
- 3
Level data comes from the current development build and may change before release.
Obstacles in this chapter
- Curves
- Narrow paths
- Ramps
- Drops
- Spirals
- Lifts
- Rotating discs
- Lifts Moving platforms that raise or lower the ball.
- Rotating discs Rotating, rolling disc platforms.
