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Changelog

Every update, in one place.

What changed in SkyRoll: Edge and on this website, newest first.

Game updates

Updates are numbered in order. Release dates and version numbers will be added when the game is on the App Store.

  1. Update 3140 levels · 14 chapters

    Chapters 12–14: 140 levels

    Thirty new levels in three new chapters, and the longest, most demanding routes in the game so far.

    • Three new chapters: Toybox Metropolis (levels 111–120), Moonlit Manor (levels 121–130), Gravity Archive (levels 131–140).
    • New obstacles: magnetic fields, domino chains, spotlight bridges, mirror portals, rotating rooms and gravity flips.
    • Longer routes: par times of 113 to 184 seconds and difficulty from 7.55 to 9 on the 1–10 scale.
    • Levels 1 to 110 are unchanged. Chapters 12 to 15 had been placeholders in the level picker; Chapter 15, Sky Crown, is still marked “Coming soon”.
  2. Update 2110 levels · 11 chapters

    Chapters 9–11: 110 levels

    Three more chapters, bringing the game from 80 to 110 levels.

    • New chapters: Frostfall Peaks (levels 81–90), Titan’s Jungle (levels 91–100), Inferno Forge (levels 101–110).
    • New obstacles: ice, snowballs, bounce mushrooms, vine bridges, heat vents, heat platforms.
  3. Update 180 levels · 8 chapters

    The core game: chapters 1–8

    The first eight chapters and the rules the rest of the game builds on.

    • Eight chapters of ten levels, from First Steps to Sunspire Ruins.
    • Two control modes: Touch Drag (the default) and Joystick. The Tilt and Dual Buttons modes were removed, and a setting saved from either one switches to Touch Drag.
    • Stars from par and gold times, and the rule that opens each chapter: every level of the previous chapter finished and at least 20 of its 30 stars.
    • Checkpoints for continuing after a fall, and a ghost of your own best run.

Website updates

  1. Website

    Changelog and a cleaner look

    • New Changelog page with every game and website update.
    • “Get SkyRoll: Edge” button, which will open the App Store link at launch.
    • Image labels removed from the gallery, chapter pages and blog; wording across the site rewritten for the finished game.
  2. Website

    Chapters 12–14 on the site

    • A page for each new chapter: Toybox Metropolis, Moonlit Manor and Gravity Archive, with their levels and obstacles.
    • The level explorer now lists all 140 levels, with filters for the new chapters and obstacles.
    • Home page, how to play, blog posts and sitemap brought up to date.
  3. Website

    Worlds, Levels, How to play and Blog

    • A page for each of the first eleven chapters, a level explorer, a rules page and a blog with its first three posts.
    • Three short gameplay clips.
    • A news sign-up placeholder; sign-ups are not open yet.
  4. Website

    A new design

    • A full redesign with frames from the game itself, plus soft cloud dividers and gentle motion.
  5. Website

    The first version of the site

    • Home page, Support with a report builder, and Privacy.
    • Mobile-first layout, favicons and sharing images, search metadata and a plain-text summary for AI assistants (llms.txt).
    • An animated “How it plays” section.

Get SkyRoll: Edge

The App Store link will be added here at launch.