Back to the clouds
Levels
All 140 levels.
Search and filter every level of the current development build by chapter, difficulty or obstacle. Par and gold times are the star targets.
Showing all 140 levels
- Focus: RollLevel 1: First RollChapter 1 · First Steps
- Par
- 15 s
- Gold
- 6 s
- Difficulty
- 1
- Turns
- Focus: CurveLevel 2: Sky CurvesChapter 1 · First Steps
- Par
- 25 s
- Gold
- 12 s
- Difficulty
- 1.2
- Curves
- Focus: BridgeLevel 3: Bridge WalkChapter 1 · First Steps
- Par
- 25 s
- Gold
- 9 s
- Difficulty
- 1.4
- Bridges
- Focus: CornerLevel 4: Gentle CornersChapter 1 · First Steps
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 1.6
- Turns
- Corners
- Focus: Ramp + jump padLevel 5: First FlightChapter 1 · First Steps
- Par
- 20 s
- Gold
- 10 s
- Difficulty
- 1.8
- Curves
- Ramps
- Elevated track
- Jump pads
- Focus: PegLevel 6: Easy SlalomChapter 1 · First Steps
- Par
- 25 s
- Gold
- 11 s
- Difficulty
- 1.8
- Pegs
- Level 7: Sky GardenChapter 1 · First Steps
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 1.7
- Curves
- Turns
- Focus: Narrow runLevel 8: Soft PrecisionChapter 1 · First Steps
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 2
- Bridges
- Turns
- Level 9: Cloud PathChapter 1 · First Steps
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 2
- Pegs
- Bridges
- Turns
- Curves
- Level 10: First Sky MilestoneChapter 1 · First Steps
- Par
- 40 s
- Gold
- 19 s
- Difficulty
- 2.2
- Curves
- Pegs
- Bridges
- Ramps
- Elevated track
- Jump pads
- Level 11: Warm BreezeChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 17 s
- Difficulty
- 2.2
- Curves
- Level 12: Petal PathChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 18 s
- Difficulty
- 2.3
- Curves
- Level 13: Bloom BridgesChapter 2 · Sunset Gardens
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 2.4
- Bridges
- Curves
- Level 14: Golden TurnsChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 19 s
- Difficulty
- 2.5
- Turns
- Corners
- Level 15: Windmill WayChapter 2 · Sunset Gardens
- Par
- 35 s
- Gold
- 17 s
- Difficulty
- 2.6
- Pegs
- Turns
- Level 16: Lantern LaneChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 18 s
- Difficulty
- 2.7
- Pegs
- Curves
- Level 17: Sunset SlalomChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 20 s
- Difficulty
- 2.9
- Pegs
- Turns
- Focus: Moving obstacleLevel 18: Cloud CrossingChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 19 s
- Difficulty
- 3
- Curves
- Moving obstacles
- Level 19: Garden CircuitChapter 2 · Sunset Gardens
- Par
- 45 s
- Gold
- 20 s
- Difficulty
- 3.1
- Bridges
- Corners
- Curves
- Pegs
- Level 20: Sunset GatewayChapter 2 · Sunset Gardens
- Par
- 40 s
- Gold
- 19 s
- Difficulty
- 3.2
- Curves
- Pegs
- Bridges
- Ramps
- Elevated track
- Jump pads
- Focus: Cargo ferryLevel 21: Harbor GateChapter 3 · Cloud Harbor
- Par
- 55 s
- Gold
- 21 s
- Difficulty
- 2.7
- Curves
- Ferries
- Focus: Freight elevatorLevel 22: Freight LiftChapter 3 · Cloud Harbor
- Par
- 55 s
- Gold
- 39 s
- Difficulty
- 2.78
- Curves
- Lifts
- Focus: Rotating rotorLevel 23: Rotor YardChapter 3 · Cloud Harbor
- Par
- 45 s
- Gold
- 27 s
- Difficulty
- 2.86
- Curves
- Rotors and sweepers
- Focus: Ramps between ferriesLevel 24: Shuttle LineChapter 3 · Cloud Harbor
- Par
- 95 s
- Gold
- 53 s
- Difficulty
- 2.94
- Ramps
- Ferries
- Focus: Two liftsLevel 25: Cargo ClimbChapter 3 · Cloud Harbor
- Par
- 65 s
- Gold
- 49 s
- Difficulty
- 3.02
- Curves
- Lifts
- Focus: Moving bridgeLevel 26: Swing BridgesChapter 3 · Cloud Harbor
- Par
- 55 s
- Gold
- 41 s
- Difficulty
- 3.1
- Curves
- Moving bridges
- Focus: Lift + ferry + rotorLevel 27: Lift and FerryChapter 3 · Cloud Harbor
- Par
- 80 s
- Gold
- 60 s
- Difficulty
- 3.18
- Lifts
- Ferries
- Rotors and sweepers
- Focus: Rotor timingLevel 28: Turbine RowChapter 3 · Cloud Harbor
- Par
- 50 s
- Gold
- 30 s
- Difficulty
- 3.26
- Rotors and sweepers
- Focus: Descending liftLevel 29: Night FreightChapter 3 · Cloud Harbor
- Par
- 90 s
- Gold
- 66 s
- Difficulty
- 3.33
- Lifts
- Moving bridges
- Ferries
- Focus: Harbor finaleLevel 30: Grand DockChapter 3 · Cloud Harbor
- Par
- 85 s
- Gold
- 59 s
- Difficulty
- 3.4
- Ferries
- Rotors and sweepers
- Lifts
- Moving bridges
- Focus: Controlled dropLevel 31: Crystal DescentChapter 4 · Crystal Depths
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 3.3
- Ramps
- Drops
- Focus: Spiral descentLevel 32: Spiral GrottoChapter 4 · Crystal Depths
- Par
- 40 s
- Gold
- 17 s
- Difficulty
- 3.38
- Ramps
- Spirals
- Focus: Crystal elevatorLevel 33: Glow LiftChapter 4 · Crystal Depths
- Par
- 50 s
- Gold
- 37 s
- Difficulty
- 3.46
- Ramps
- Lifts
- Drops
- Focus: Suspended bridgesLevel 34: Hanging BridgesChapter 4 · Crystal Depths
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 3.54
- Narrow paths
- Drops
- Focus: Rotating discLevel 35: Turning CrystalChapter 4 · Crystal Depths
- Par
- 30 s
- Gold
- 12 s
- Difficulty
- 3.62
- Curves
- Rotating discs
- Focus: Lift down + spiralLevel 36: Mine ShaftChapter 4 · Crystal Depths
- Par
- 75 s
- Gold
- 50 s
- Difficulty
- 3.7
- Lifts
- Spirals
- Focus: Bridges + discsLevel 37: Echo ChasmChapter 4 · Crystal Depths
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 3.78
- Narrow paths
- Rotating discs
- Drops
- Focus: Long descentLevel 38: Deep FallsChapter 4 · Crystal Depths
- Par
- 70 s
- Gold
- 33 s
- Difficulty
- 3.86
- Spirals
- Drops
- Lifts
- Narrow paths
- Focus: Mixed cave mechanicsLevel 39: Prism MazeChapter 4 · Crystal Depths
- Par
- 70 s
- Gold
- 32 s
- Difficulty
- 3.93
- Rotating discs
- Narrow paths
- Drops
- Lifts
- Focus: Cave finaleLevel 40: Heart of CrystalChapter 4 · Crystal Depths
- Par
- 85 s
- Gold
- 40 s
- Difficulty
- 4
- Narrow paths
- Spirals
- Rotating discs
- Lifts
- Drops
- Focus: Timed energy gateLevel 41: Docking RingChapter 5 · Neon Orbit
- Par
- 30 s
- Gold
- 20 s
- Difficulty
- 3.8
- Curves
- Energy gates
- Focus: Moving hover padLevel 42: Hover LaneChapter 5 · Neon Orbit
- Par
- 90 s
- Gold
- 68 s
- Difficulty
- 3.88
- Ferries
- Energy gates
- Focus: Rotating platformLevel 43: Gyro DeckChapter 5 · Neon Orbit
- Par
- 35 s
- Gold
- 14 s
- Difficulty
- 3.96
- Rotating discs
- Energy gates
- Focus: Retracting bridgeLevel 44: Retract SpanChapter 5 · Neon Orbit
- Par
- 45 s
- Gold
- 33 s
- Difficulty
- 4.04
- Curves
- Retracting bridges
- Focus: Moving blockerLevel 45: Blocker BeltChapter 5 · Neon Orbit
- Par
- 35 s
- Gold
- 25 s
- Difficulty
- 4.12
- Moving blockers
- Energy gates
- Focus: Gate + gyro + spanLevel 46: Neon SwitchbackChapter 5 · Neon Orbit
- Par
- 35 s
- Gold
- 13 s
- Difficulty
- 4.2
- Energy gates
- Rotating discs
- Retracting bridges
- Focus: Pad + span + gateLevel 47: Orbital ShuttleChapter 5 · Neon Orbit
- Par
- 90 s
- Gold
- 71 s
- Difficulty
- 4.26
- Ferries
- Retracting bridges
- Energy gates
- Focus: Sweeper armsLevel 48: Sweeper StationChapter 5 · Neon Orbit
- Par
- 45 s
- Gold
- 27 s
- Difficulty
- 4.34
- Rotors and sweepers
- Energy gates
- Focus: Station combosLevel 49: Ring RunnerChapter 5 · Neon Orbit
- Par
- 45 s
- Gold
- 35 s
- Difficulty
- 4.42
- Moving blockers
- Rotating discs
- Retracting bridges
- Energy gates
- Rotors and sweepers
- Focus: Station finaleLevel 50: Neon CrownChapter 5 · Neon Orbit
- Par
- 75 s
- Gold
- 56 s
- Difficulty
- 4.5
- Energy gates
- Ferries
- Rotors and sweepers
- Rotating discs
- Moving blockers
- Retracting bridges
- Focus: Ocean currentLevel 51: Coral GateChapter 6 · Coral Kingdom
- Par
- 30 s
- Gold
- 13 s
- Difficulty
- 4.68
- Curves
- Currents
- Focus: Pulsing currentLevel 52: Kelp DriftChapter 6 · Coral Kingdom
- Par
- 50 s
- Gold
- 27 s
- Difficulty
- 4.78
- Currents
- Rotating discs
- Focus: Pufferfish bumperLevel 53: Puffer PassChapter 6 · Coral Kingdom
- Par
- 40 s
- Gold
- 18 s
- Difficulty
- 4.88
- Curves
- Pufferfish bumpers
- Focus: Bubble liftLevel 54: Bubble LiftChapter 6 · Coral Kingdom
- Par
- 85 s
- Gold
- 68 s
- Difficulty
- 4.98
- Lifts
- Currents
- Focus: Shell raftLevel 55: Shell FerryChapter 6 · Coral Kingdom
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 5.08
- Ferries
- Pufferfish bumpers
- Focus: Sea turbineLevel 56: Turbine GardenChapter 6 · Coral Kingdom
- Par
- 40 s
- Gold
- 29 s
- Difficulty
- 5.18
- Rotors and sweepers
- Currents
- Focus: Clam gateLevel 57: Clam GatesChapter 6 · Coral Kingdom
- Par
- 40 s
- Gold
- 28 s
- Difficulty
- 5.28
- Energy gates
- Currents
- Pufferfish bumpers
- Focus: Coral bridgeLevel 58: Pearl BridgesChapter 6 · Coral Kingdom
- Par
- 50 s
- Gold
- 25 s
- Difficulty
- 5.38
- Retracting bridges
- Rotating discs
- Currents
- Focus: Reef combosLevel 59: Tidal MazeChapter 6 · Coral Kingdom
- Par
- 55 s
- Gold
- 27 s
- Difficulty
- 5.48
- Moving blockers
- Pufferfish bumpers
- Currents
- Rotors and sweepers
- Focus: Coral finaleLevel 60: Coral ThroneChapter 6 · Coral Kingdom
- Par
- 85 s
- Gold
- 66 s
- Difficulty
- 5.58
- Energy gates
- Ferries
- Pufferfish bumpers
- Lifts
- Rotors and sweepers
- Currents
- Focus: Conveyor beltLevel 61: Ticket GateChapter 7 · Clockwork Carnival
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 5.3
- Curves
- Conveyor belts
- Focus: Carousel turntableLevel 62: Carousel RowChapter 7 · Clockwork Carnival
- Par
- 35 s
- Gold
- 16 s
- Difficulty
- 5.4
- Rotating discs
- Conveyor belts
- Focus: Pendulum hammerLevel 63: Hammer AlleyChapter 7 · Clockwork Carnival
- Par
- 30 s
- Gold
- 17 s
- Difficulty
- 5.5
- Curves
- Pendulum hammers
- Focus: Bumper padLevel 64: Bumper BoatsChapter 7 · Clockwork Carnival
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 5.6
- Ferries
- Pendulum hammers
- Focus: Cross beltLevel 65: Crosswind MidwayChapter 7 · Clockwork Carnival
- Par
- 35 s
- Gold
- 21 s
- Difficulty
- 5.7
- Conveyor belts
- Rotors and sweepers
- Focus: Balloon liftLevel 66: Balloon LiftChapter 7 · Clockwork Carnival
- Par
- 85 s
- Gold
- 68 s
- Difficulty
- 5.8
- Lifts
- Pendulum hammers
- Conveyor belts
- Focus: Toy blocks + hammersLevel 67: Toy BoxChapter 7 · Clockwork Carnival
- Par
- 45 s
- Gold
- 25 s
- Difficulty
- 5.9
- Moving blockers
- Pendulum hammers
- Focus: Spinner + beltsLevel 68: Spinner JunctionChapter 7 · Clockwork Carnival
- Par
- 45 s
- Gold
- 23 s
- Difficulty
- 6
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Energy gates
- Focus: Carnival combosLevel 69: Clockwork GauntletChapter 7 · Clockwork Carnival
- Par
- 65 s
- Gold
- 46 s
- Difficulty
- 6.1
- Conveyor belts
- Ferries
- Retracting bridges
- Pendulum hammers
- Focus: Carnival finaleLevel 70: Grand CarnivalChapter 7 · Clockwork Carnival
- Par
- 100 s
- Gold
- 61 s
- Difficulty
- 6.2
- Energy gates
- Lifts
- Pendulum hammers
- Rotors and sweepers
- Rotating discs
- Conveyor belts
- Ferries
- Focus: Crumbling tilesLevel 71: Crumbling StepsChapter 8 · Sunspire Ruins
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 5.92
- Curves
- Crumbling tiles
- Focus: Sun plate + stone doorLevel 72: Sun PlatesChapter 8 · Sunspire Ruins
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 6.02
- Curves
- Plates and doors
- Focus: Sand bargeLevel 73: Dune BargeChapter 8 · Sunspire Ruins
- Par
- 90 s
- Gold
- 49 s
- Difficulty
- 6.12
- Ferries
- Crumbling tiles
- Focus: Timed stone doorLevel 74: Hall of HoursChapter 8 · Sunspire Ruins
- Par
- 35 s
- Gold
- 17 s
- Difficulty
- 6.21
- Plates and doors
- Focus: Sundial + platesLevel 75: Sundial CourtChapter 8 · Sunspire Ruins
- Par
- 35 s
- Gold
- 18 s
- Difficulty
- 6.31
- Rotating discs
- Plates and doors
- Focus: Obelisk sweeper + crumbleLevel 76: Obelisk SweepChapter 8 · Sunspire Ruins
- Par
- 45 s
- Gold
- 27 s
- Difficulty
- 6.41
- Rotors and sweepers
- Crumbling tiles
- Focus: Sun lift + doorsLevel 77: Sun LiftChapter 8 · Sunspire Ruins
- Par
- 90 s
- Gold
- 71 s
- Difficulty
- 6.51
- Lifts
- Plates and doors
- Focus: Ruin combosLevel 78: Collapsing ColonnadeChapter 8 · Sunspire Ruins
- Par
- 50 s
- Gold
- 24 s
- Difficulty
- 6.6
- Crumbling tiles
- Energy gates
- Moving blockers
- Retracting bridges
- Focus: Hall gauntletLevel 79: Temple RunChapter 8 · Sunspire Ruins
- Par
- 30 s
- Gold
- 14 s
- Difficulty
- 6.7
- Plates and doors
- Crumbling tiles
- Focus: Sunspire finaleLevel 80: Sunspire SummitChapter 8 · Sunspire Ruins
- Par
- 85 s
- Gold
- 61 s
- Difficulty
- 6.8
- Energy gates
- Ferries
- Crumbling tiles
- Lifts
- Rotors and sweepers
- Plates and doors
- Rotating discs
- Focus: Slippery iceLevel 81: Frozen ArrivalChapter 9 · Frostfall Peaks
- Par
- 90 s
- Gold
- 60 s
- Difficulty
- 6
- Curves
- Ice
- Focus: Sliding glass bridgeLevel 82: The Glass BridgeChapter 9 · Frostfall Peaks
- Par
- 105 s
- Gold
- 70 s
- Difficulty
- 6.05
- Ice
- Retracting bridges
- Focus: Rolling snowballsLevel 83: Snowball PassChapter 9 · Frostfall Peaks
- Par
- 85 s
- Gold
- 55 s
- Difficulty
- 6.1
- Ice
- Snowballs
- Focus: Ice sled ferryLevel 84: The Frozen FallsChapter 9 · Frostfall Peaks
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 6.15
- Ice
- Ferries
- Crumbling tiles
- Focus: Snowball volleysLevel 85: Avalanche AlleyChapter 9 · Frostfall Peaks
- Par
- 100 s
- Gold
- 65 s
- Difficulty
- 6.2
- Snowballs
- Ice
- Focus: Glacier liftLevel 86: Glacier LiftChapter 9 · Frostfall Peaks
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 6.25
- Lifts
- Ice
- Snowballs
- Focus: Wind gusts over iceLevel 87: The Aurora RoadChapter 9 · Frostfall Peaks
- Par
- 115 s
- Gold
- 75 s
- Difficulty
- 6.3
- Ice
- Wind
- Rotating discs
- Focus: Downhill glacierLevel 88: The Frozen DescentChapter 9 · Frostfall Peaks
- Par
- 95 s
- Gold
- 60 s
- Difficulty
- 6.35
- Ice
- Snowballs
- Ferries
- Focus: Blizzard mixLevel 89: Blizzard CrossingChapter 9 · Frostfall Peaks
- Par
- 105 s
- Gold
- 70 s
- Difficulty
- 6.45
- Ice
- Wind
- Snowballs
- Rotors and sweepers
- Crumbling tiles
- Focus: Frostfall finaleLevel 90: Blizzard RunChapter 9 · Frostfall Peaks
- Par
- 205 s
- Gold
- 130 s
- Difficulty
- 6.5
- Ice
- Snowballs
- Wind
- Lifts
- Ferries
- Rotors and sweepers
- Focus: Bounce mushroomLevel 91: Into the Giants' WorldChapter 10 · Titan’s Jungle
- Par
- 135 s
- Gold
- 85 s
- Difficulty
- 6.5
- Curves
- Bounce mushrooms
- Focus: Bounce chainsLevel 92: Mushroom MeadowChapter 10 · Titan’s Jungle
- Par
- 125 s
- Gold
- 80 s
- Difficulty
- 6.55
- Bounce mushrooms
- Crumbling tiles
- Focus: Growing vine bridgeLevel 93: The Living BridgeChapter 10 · Titan’s Jungle
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.6
- Vine bridges
- Plates and doors
- Bounce mushrooms
- Focus: Retracting vinesLevel 94: Canopy CrossingChapter 10 · Titan’s Jungle
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.65
- Vine bridges
- Bounce mushrooms
- Focus: Bounce stairwayLevel 95: The Great MushroomsChapter 10 · Titan’s Jungle
- Par
- 170 s
- Gold
- 110 s
- Difficulty
- 6.7
- Bounce mushrooms
- Vertical sections
- Focus: Root doors and liftsLevel 96: Roots of the AncientsChapter 10 · Titan’s Jungle
- Par
- 175 s
- Gold
- 115 s
- Difficulty
- 6.75
- Plates and doors
- Lifts
- Pendulum hammers
- Vine bridges
- Focus: Giants' toysLevel 97: The Giant's PlaygroundChapter 10 · Titan’s Jungle
- Par
- 160 s
- Gold
- 105 s
- Difficulty
- 6.8
- Ferries
- Rotating discs
- Rotors and sweepers
- Bounce mushrooms
- Focus: Treetop ruinsLevel 98: Lost Tree CityChapter 10 · Titan’s Jungle
- Par
- 165 s
- Gold
- 105 s
- Difficulty
- 6.85
- Vine bridges
- Bounce mushrooms
- Ferries
- Plates and doors
- Pendulum hammers
- Focus: Canopy climbLevel 99: The Emerald AscentChapter 10 · Titan’s Jungle
- Par
- 140 s
- Gold
- 90 s
- Difficulty
- 6.9
- Bounce mushrooms
- Lifts
- Vine bridges
- Vertical sections
- Focus: Jungle finaleLevel 100: Heart of the JungleChapter 10 · Titan’s Jungle
- Par
- 185 s
- Gold
- 120 s
- Difficulty
- 7
- Bounce mushrooms
- Vine bridges
- Lifts
- Ferries
- Rotating discs
- Rotors and sweepers
- Pendulum hammers
- Focus: Heat ventsLevel 101: Enter the ForgeChapter 11 · Inferno Forge
- Par
- 130 s
- Gold
- 85 s
- Difficulty
- 7
- Curves
- Heat vents
- Focus: Vent rowsLevel 102: The Heat ChamberChapter 11 · Inferno Forge
- Par
- 140 s
- Gold
- 90 s
- Difficulty
- 7.05
- Heat vents
- Conveyor belts
- Focus: Overheating stairsLevel 103: Molten StepsChapter 11 · Inferno Forge
- Par
- 145 s
- Gold
- 90 s
- Difficulty
- 7.1
- Heat platforms
- Heat vents
- Focus: Iron bridge + hammersLevel 104: The Iron BridgeChapter 11 · Inferno Forge
- Par
- 135 s
- Gold
- 85 s
- Difficulty
- 7.15
- Pendulum hammers
- Heat vents
- Focus: PistonsLevel 105: Piston PassageChapter 11 · Inferno Forge
- Par
- 145 s
- Gold
- 95 s
- Difficulty
- 7.2
- Moving blockers
- Conveyor belts
- Heat vents
- Focus: Ore carts and liftsLevel 106: The Smelting WorksChapter 11 · Inferno Forge
- Par
- 165 s
- Gold
- 105 s
- Difficulty
- 7.25
- Ferries
- Lifts
- Heat vents
- Heat platforms
- Focus: Chain walkwaysLevel 107: Chains of FireChapter 11 · Inferno Forge
- Par
- 155 s
- Gold
- 100 s
- Difficulty
- 7.3
- Crumbling tiles
- Heat platforms
- Heat vents
- Pendulum hammers
- Focus: MeltdownLevel 108: MeltdownChapter 11 · Inferno Forge
- Par
- 190 s
- Gold
- 120 s
- Difficulty
- 7.35
- Heat platforms
- Heat vents
- Focus: Core machineryLevel 109: The Core ChamberChapter 11 · Inferno Forge
- Par
- 120 s
- Gold
- 75 s
- Difficulty
- 7.45
- Rotating discs
- Rotors and sweepers
- Plates and doors
- Heat vents
- Heat platforms
- Focus: Forge finaleLevel 110: The Forge AwakensChapter 11 · Inferno Forge
- Par
- 220 s
- Gold
- 140 s
- Difficulty
- 7.5
- Heat vents
- Heat platforms
- Ferries
- Lifts
- Moving blockers
- Pendulum hammers
- Rotors and sweepers
- Focus: Toy blocks and beltsLevel 111: The PlayroomChapter 12 · Toybox Metropolis
- Par
- 113 s
- Gold
- 85 s
- Difficulty
- 7.55
- Curves
- Crumbling tiles
- Conveyor belts
- Pendulum hammers
- Focus: Magnetic polarityLevel 112: Magnetic AlleyChapter 12 · Toybox Metropolis
- Par
- 117 s
- Gold
- 88 s
- Difficulty
- 7.6
- Curves
- Magnetic fields
- Conveyor belts
- Pendulum hammers
- Crumbling tiles
- Focus: Domino chain reactionsLevel 113: Domino DistrictChapter 12 · Toybox Metropolis
- Par
- 120 s
- Gold
- 91 s
- Difficulty
- 7.65
- Curves
- Crumbling tiles
- Domino chains
- Pendulum hammers
- Magnetic fields
- Conveyor belts
- Focus: Trains and dominoesLevel 114: Toy Train JunctionChapter 12 · Toybox Metropolis
- Par
- 122 s
- Gold
- 93 s
- Difficulty
- 7.7
- Curves
- Ferries
- Domino chains
- Conveyor belts
- Pendulum hammers
- Focus: Plates and dominoesLevel 115: Building BlocksChapter 12 · Toybox Metropolis
- Par
- 125 s
- Gold
- 96 s
- Difficulty
- 7.75
- Curves
- Plates
- Conveyor belts
- Domino chains
- Magnetic fields
- Pendulum hammers
- Focus: Pulsing magnetsLevel 116: Polarity ShiftChapter 12 · Toybox Metropolis
- Par
- 129 s
- Gold
- 100 s
- Difficulty
- 7.8
- Curves
- Magnetic fields
- Pendulum hammers
- Domino chains
- Plates
- Conveyor belts
- Focus: Trains and cranesLevel 117: Marble WorkshopChapter 12 · Toybox Metropolis
- Par
- 132 s
- Gold
- 103 s
- Difficulty
- 7.85
- Curves
- Ferries
- Magnetic fields
- Lifts
- Domino chains
- Pendulum hammers
- Conveyor belts
- Focus: Spinners and magnetsLevel 118: The Big CascadeChapter 12 · Toybox Metropolis
- Par
- 134 s
- Gold
- 105 s
- Difficulty
- 7.9
- Curves
- Rotors and sweepers
- Magnetic fields
- Rotating discs
- Conveyor belts
- Pendulum hammers
- Focus: Shelf climbLevel 119: Toybox ChallengeChapter 12 · Toybox Metropolis
- Par
- 137 s
- Gold
- 108 s
- Difficulty
- 7.95
- Curves
- Lifts
- Pendulum hammers
- Domino chains
- Magnetic fields
- Plates
- Focus: The whole toyboxLevel 120: The Last DominoChapter 12 · Toybox Metropolis
- Par
- 140 s
- Gold
- 111 s
- Difficulty
- 8
- Curves
- Magnetic fields
- Conveyor belts
- Ferries
- Rotors and sweepers
- Domino chains
- Lifts
- Pendulum hammers
- Focus: Moonlit foyerLevel 121: Moonlit EntranceChapter 13 · Moonlit Manor
- Par
- 124 s
- Gold
- 95 s
- Difficulty
- 8.05
- Curves
- Conveyor belts
- Pendulum hammers
- Lifts
- Rotors and sweepers
- Rotating discs
- Ferries
- Focus: Light bridgesLevel 122: Dancing LightsChapter 13 · Moonlit Manor
- Par
- 129 s
- Gold
- 99 s
- Difficulty
- 8.1
- Curves
- Spotlight bridges
- Pendulum hammers
- Conveyor belts
- Focus: Mirror portalsLevel 123: Hall of MirrorsChapter 13 · Moonlit Manor
- Par
- 133 s
- Gold
- 103 s
- Difficulty
- 8.15
- Curves
- Mirror portals
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Lifts
- Focus: Mirrors around cornersLevel 124: Velvet StaircaseChapter 13 · Moonlit Manor
- Par
- 137 s
- Gold
- 106 s
- Difficulty
- 8.2
- Curves
- Mirror portals
- Conveyor belts
- Spotlight bridges
- Rotating discs
- Pendulum hammers
- Lifts
- Focus: Long light bridgesLevel 125: Phantom GalleryChapter 13 · Moonlit Manor
- Par
- 141 s
- Gold
- 109 s
- Difficulty
- 8.25
- Curves
- Spotlight bridges
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Mirror portals
- Focus: Terrace routeLevel 126: Midnight BallroomChapter 13 · Moonlit Manor
- Par
- 145 s
- Gold
- 113 s
- Difficulty
- 8.3
- Curves
- Rotors and sweepers
- Spotlight bridges
- Lifts
- Pendulum hammers
- Focus: One-way glassLevel 127: Secret PassageChapter 13 · Moonlit Manor
- Par
- 149 s
- Gold
- 117 s
- Difficulty
- 8.35
- Curves
- Ferries
- Mirror portals
- Spotlight bridges
- Rotating discs
- Conveyor belts
- Rotors and sweepers
- Focus: Clock gearsLevel 128: Shifting ReflectionsChapter 13 · Moonlit Manor
- Par
- 153 s
- Gold
- 120 s
- Difficulty
- 8.4
- Curves
- Lifts
- Rotating discs
- Mirror portals
- Spotlight bridges
- Rotors and sweepers
- Pendulum hammers
- Conveyor belts
- Focus: BallroomLevel 129: The Midnight TrialChapter 13 · Moonlit Manor
- Par
- 158 s
- Gold
- 124 s
- Difficulty
- 8.45
- Curves
- Rotors and sweepers
- Mirror portals
- Pendulum hammers
- Spotlight bridges
- Rotating discs
- Conveyor belts
- Focus: The whole manorLevel 130: The Last EncoreChapter 13 · Moonlit Manor
- Par
- 162 s
- Gold
- 127 s
- Difficulty
- 8.5
- Curves
- Spotlight bridges
- Mirror portals
- Ferries
- Pendulum hammers
- Lifts
- Rotating discs
- Rotors and sweepers
- Focus: The archive opensLevel 131: The First PageChapter 14 · Gravity Archive
- Par
- 140 s
- Gold
- 106 s
- Difficulty
- 8.55
- Curves
- Conveyor belts
- Pendulum hammers
- Lifts
- Rotating discs
- Rotors and sweepers
- Focus: Rotating roomsLevel 132: Turn the RoomChapter 14 · Gravity Archive
- Par
- 145 s
- Gold
- 110 s
- Difficulty
- 8.6
- Curves
- Rotating rooms
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Focus: Gravity flipLevel 133: WallwalkerChapter 14 · Gravity Archive
- Par
- 150 s
- Gold
- 114 s
- Difficulty
- 8.65
- Curves
- Gravity flip
- Conveyor belts
- Pendulum hammers
- Rotating rooms
- Rotating discs
- Lifts
- Focus: Ceiling walkLevel 134: Ceiling RouteChapter 14 · Gravity Archive
- Par
- 154 s
- Gold
- 119 s
- Difficulty
- 8.7
- Curves
- Gravity flip
- Rotating rooms
- Conveyor belts
- Pendulum hammers
- Rotating discs
- Lifts
- Rotors and sweepers
- Focus: Self-turning roomsLevel 135: The Librarian's LiftChapter 14 · Gravity Archive
- Par
- 160 s
- Gold
- 123 s
- Difficulty
- 8.75
- Curves
- Rotating rooms
- Magnetic fields
- Gravity flip
- Pendulum hammers
- Rotating discs
- Conveyor belts
- Rotors and sweepers
- Lifts
- Focus: OrreryLevel 136: Gravity IndexChapter 14 · Gravity Archive
- Par
- 164 s
- Gold
- 126 s
- Difficulty
- 8.8
- Curves
- Rotors and sweepers
- Rotating discs
- Gravity flip
- Rotating rooms
- Conveyor belts
- Lifts
- Focus: Three turntablesLevel 137: The Folded AtriumChapter 14 · Gravity Archive
- Par
- 170 s
- Gold
- 130 s
- Difficulty
- 8.85
- Curves
- Rotating rooms
- Lifts
- Gravity flip
- Rotating discs
- Conveyor belts
- Focus: The wellLevel 138: Inverted StacksChapter 14 · Gravity Archive
- Par
- 174 s
- Gold
- 135 s
- Difficulty
- 8.9
- Curves
- Gravity flip
- Spotlight bridges
- Rotating rooms
- Rotating discs
- Lifts
- Rotors and sweepers
- Pendulum hammers
- Conveyor belts
- Focus: Restricted stacksLevel 139: The Endless ChapterChapter 14 · Gravity Archive
- Par
- 179 s
- Gold
- 139 s
- Difficulty
- 8.95
- Curves
- Mirror portals
- Rotating rooms
- Gravity flip
- Pendulum hammers
- Lifts
- Rotating discs
- Rotors and sweepers
- Spotlight bridges
- Conveyor belts
- Focus: The whole archiveLevel 140: The Final VolumeChapter 14 · Gravity Archive
- Par
- 184 s
- Gold
- 143 s
- Difficulty
- 9
- Curves
- Rotating rooms
- Gravity flip
- Mirror portals
- Pendulum hammers
- Spotlight bridges
- Rotating discs
- Lifts
No level matches these filters. Try resetting them.
Level data comes from the current development build and may change before release.
Chapters 12 to 14 are the newest part of the build. Their par and gold times were set from scripted test runs and have not been tuned with players yet, so they are likely to change.
Stars: finish at or under the gold time for three stars, at or under par for two, otherwise one. How stars work. Difficulty is the value stored in the project data, on a 1–10 scale; it is not a rating from players.
